About
Kasper De Vos 1988° Antwerpen, Belgium
Living and working in Ghent Belgium

Writing
Rules written by Kasper De Vos for the occasion of his firts publication "UNO":
- These general rules are written for a game of formal and substantive associations. The player thinks in shapes, and the audience is encouraged to think and dream.
- The creator of the rules is the only person who can play the game. The recommended age for playing this game has not been defined.
- Playing this game is highly addictive, but in principle it has no physical or mental side effects.
- The player of the game must be able to break through the rules they have invented so that they can come to new insights.
- In some cases, the game can be played with two or more players. It is crucial that each player knows their own rules and those of the other player(s) very well.
- Mastering this game takes years of disciplined dedication and study to achieve a tiered and exciting game.
- The resources needed for carrying out this game are, in most cases, of a material and immaterial nature. Connecting these together can be seen as an important objective of the game.
- In principle, the game can be played anywhere, but preferably in locations expressly set up for that purpose. How and where this place is organised is up to the player; it should suit their wishes and desires. The set-up should make the game more enjoyable and, in many cases, can be seen as part of the game itself.
- The object of the game is primarily to play.
- The game’s outcome can vary greatly depending on when and where it is played and/or performed.
- Playing the game in front of an audience can be done in locations expressly set up for that purpose.
- A live performance can help the players develop their game on a higher level, thanks to the admiration and support of the audience and those who love the game.
The game is often played in function of the space where it is performed and the presence of an audience. - A major pitfall of the game is when it is perceived as a contest against other players. Because there are more players than locations and moments when players can play the game in front of an audience, a hierarchy is created that can hinder the beauty and pleasure of the game.
- A player can declare themselves the winner of their game when they are and remain satisfied with the game’s execution and their performance if it was played in front of an audience.
Kasper De Vos 2017